1 POKE788,49:POKE808,225 4 PRINTCHR$(14);CHR$(8) 5 POKE 53281,14:POKE53280,4:REM BACKGR. HELLBLAU,RAHMEN VIOLETT 6 FI$="F.B.[211]OFTWARE-[208]ROJECTS[145]" 10 DIM R(11),A$(11):POKE 650,128 790 X=3 800 V=61:PRINT"[147][144] ********** [200]ASE UND [215]OLF ***********" 801 PRINT" [197]IN [200]ASE HAT SICH IN EINEM [204]ABYRINTH" 802 PRINT" VERIRRT. [197]IN [215]OLF IST IHM AUF DER":PRINT" [211]PUR." 803 PRINT" [201]M [204]ABYRINTH LIEGEN VERSCHIEDENE [196]INGE, DIE DER [200]ASE"; 804 PRINT" FRESSEN UND SO" 805 PRINT" [208]UNKTE SAMMELN KANN." 806 PRINT"  [193]CHTE AUCH AUF [196]EINE [218]EIT ! [146]" 810 PRINT" [176][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][174]" 811 PRINT" [221] [196]IE [194]ESTEN 10 [211]PIELER [221]" 812 PRINT" [171][192][192][206]AME[192][192][192][192][192][192][192][192][178][192][208]UNKTE[192][179] [211]PIELSTART" 813 PRINT" [221] [221] [160][160][160][160][160][160][160][221] MIT" 814 PRINT" [221] [221][160] [160][160][160][160][160][160][221]" 815 PRINT" [221] [221][160] [160][160][160][160][160][160][221] '[198][197][213][197][210]'" 816 PRINT" [221] [221][160] [160][160][160][160][160][160][221]" 817 PRINT" [221] [221] [160][160][160][160][160][160][160][221]" 818 PRINT" [221] [221] [160][160][160][160][160][160][160][221]" 819 PRINT" [221] [221] [160][160][160][160][160][160][160][221]" 820 PRINT" [221] [221] [160][160][160][160][160][160][160][221]" 821 PRINT" [221] [221][160] [160][160][160][160][160][160][221] ([208]ORT 2)" 822 PRINT" [221] [221][160] [160][160][160][160][160][160][221]" 823 PRINT" [173][192][192][192][192][192][192][192][192][192][192][192][192][192][192][177][192][192][192][192][192][192][192][192][189]" 824 PRINT"[145][145][145][145][145][145][145][145][145][145][145][145]" 825 FOR I=1 TO 10:PRINT""A$(I);TAB(19)R(I):NEXT:PRINT"[144]":PRINTFI$ 826 IF (NOT(PEEK(56320))AND16) THEN830 827 GOTO 826 829 U=0:Z=R(1):N=0 830 REM 999 A=2:B=10:C=36:D=4:HV=G-74*N:N=N+1 1000 Z=R(1):PRINT"[147] [146]" 1001 PRINT" [146] . . . * / . / .  [146]" 1002 PRINT" [146]  [146]. [146]  [146]  [146]" 1003 PRINT" [146]  [146]  [146]* [146]  [146]" 1004 PRINT" [146]. [146]  [146]  [146]  [146]" 1005 PRINT" [146]  [146]  [146]. . /  [146]" 1006 PRINT" [146]  [146]  [146]  [146]  [146]" 1007 PRINT"  [146]/ [146]. [146] " 1008 PRINT" [146]  [146]  [146]  [146]  [146]" 1009 PRINT" [146]  [146]  [146]  [146]  [146]" 1010 PRINT" [146]  [146] . [146]  [146]  [146]" 1011 PRINT" [146]/ [146]  [146]  [146]  [146]" 1012 PRINT" [146]  [146]  [146]/ [146]* [146]" 1013 PRINT" [146] . .  [146]  [146]  [146]" 1014 PRINT" [146]. / [146]. [146]  [146]  [146]" 1015 PRINT" [146]  [146]  [146]  [146]  [146]" 1016 PRINT" [146]  [146] .  [146]/ [146]" 1017 PRINT" [146]  [146]* [146]/ [146]  [146]" 1018 PRINT" [146]  [146]  [146]  [146]  [146]" 1019 PRINT" [146]* . /  [146] . .  [146]" 1020 PRINT" [146]":PRINTFI$ 1220 JS=(NOT(PEEK(56320))) 1230 A1=A:B1=B 1240 IF JS AND 8 THEN A=A+1:GOTO 1280 1250 IF JS AND 4 THEN A=A-1:GOTO 1280 1260 IF JS AND 1 THEN B=B-1:GOTO 1280 1270 IF JS AND 2 THEN B=B+1 1280 F=PEEK(1024+A+40*B) 1290 IF F=160 THEN A=A1:B=B1:GOTO 1360 1300 IF F=46 THEN G=G+1 1310 IF F=47 THEN G=G+3 1320 IF F=42 THEN G=G+5 1330 IF A>37 THEN A=2:B=10 1340 IF A<2 THEN A=37:B=10 1350 POKE 1024+A1+40*B1,32:POKE 1024+A+40*B,72 1360 C1=C:D1=D 1370 F=PEEK(1024+(C+1)+40*D):IF F<>160 AND A>C THEN C=C+1:GOTO1410 1380 F=PEEK(1024+(C-1)+40*D):IF F<>160 AND A160 AND B>D THEN D=D+1:GOTO1410 1400 F=PEEK(1024+C+40*(D-1)):IF F<>160 AND B0 THEN 999 1530 GOTO 1220 1540 IF G<=R(10) THEN RETURN 1550 NA$="": IC=1:PRINT"[147][196]EIN [206]AME: [164][164][164][164][164][164][164][164][164][164][164][164][164][164]" 1552 PRINT""; 1554 GET TA$ 1555 IF(TA$>CHR$(31) AND TA$CHR$(192) AND TA$1THEN GOSUB 1601 1558 IF TA$=CHR$(13) THEN 1560 1559 GOTO 1554 1560 FOR I=10 TO 1 STEP-1 1562 IF G>R(I) THEN A$(I+1)=A$(I):A$(I)=NA$:R(I+1)=R(I):R(I)=G 1564 NEXT I:G=0:GOTO 790 1599 END 1600 NA$=NA$+TA$:IC=IC+1:PRINTTA$;:RETURN 1601 NA$=LEFT$(NA$,LEN(NA$)-1):PRINT"[157][164][157]";:IC=IC-1:RETURN